Cossacks 2 windows 7 torrent




















Extremely pleasant, on the other hand, is the stand-alone version Cossacks: Back to War. Containing all of the gameplay features of Cossacks: European Wars and Cossacks: The Art of War, this is a complete care package for all current and future Cossacks fans.

This add-on contains captivating missions taking place between the 16th and 18th centuries. In addition, two new nations, Switzerland and Hungary, are included. These countries waged war in the late Middle Ages and essentially influenced the development of European military strategies.

This addition causes the second add-on of Cossacks to pass the threshold of allowed gaming fun. Whether fighting as Napoleon's highly disciplined "Grand Arme", the tenacious Russians and their Cossack horseback warriors, the Austrians, Britons, Prussians, or Egyptians, the challenges will be daunting as you master weapons and tactics during a time that redefined modern warfare. It depicts the rather short historic period of the Napoleonic wars. The Napoleon wars changed Europe forever, leading to the formation of empires and putting an end to almost one thousand years of constant strife between small states.

The game provides mass-scale battles between thousands-strong armies of the nations involved in conflicts during this period. The Cossacks II: Battle for Europe reconstructs in detail the soldiers' uniforms weapons and architecture of each nation. Of course, the formula is a little more complicated than that. Whereas the original game was very much a direct Age Of Empires rip-off - a kind of preemptive attempt to outdo Age Of Empires III - this time developer GSC Game World has taken equal inspiration from Total War, sidelining the linear series of campaign missions and supplanting it with a dynamic battle for Europe in which you leapfrog your army across a Risk -style map of Europe in between real-time battles for land and glory.

However, unlike Total War, Cossacks is big on resource management, though things have certainly been scaled down since the original game. Wood, coal, food, iron and gold are all required to fuel your war machine, but rather than having to go through the process of erecting farms and milking cows, here most of the resource gathering is automatic, with pre-built villages that specialise in one raw material and which, if you capture them intact, will add to your constantly dwindling supplies.

The formula has been streamlined in other areas too. Research and technological advancement are no longer important, which is unsurprising given the year timeframe the game covers. Armies too are far simpler to control. In the first game, the battles would often become unmanageable once your armies reached a certain size, as the view simply wasn't big enough for you to take stock of the situation without whizzing all over the place. Rather than feature 3D units and a zoomable camera perspective, what the developer has done is create a handy two-tier camera system, so you can zoom out and better appreciate your tactical situation without losing control of your units in the process.

There's an impressive degree of automation too. Select a line formation and rather than having to drag out the direction you want your units to face, they often find the correct facing on their own. When advancing too, they're cohesive and avoid getting tangled up with each other. Battles are far more tactical than you might expect given the 2D perspective.

Even roads have strategic importance, as units rush along them far quicker than yomping over hill and dale. Then there's the supply factor - for when you realise that food is running low, the only course of action is to strike out to take a local village and secure its food reserves. If not, your whole war effort is going to grind to a halt.

Some players are sure to be disappointed that the resource management has been scaled down, but I felt the original Cossacks was too complicated for its own good. The cavalry is vulnerable to spearmen, but easily sweeps away archers or swordsmen, arrows ideally destroy slow and clumsy pikemen, but have problems with armored knights and so on. Each faction relies on its many strengths when choosing tactics and strategies. The correct vector of development will help to hide flaws in the strength of the mounted troops or the protection of their own territories..

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Cossacks 2: Battle for Europe screenshots:.



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